Tuesday, May 06, 2008

Japanese 'Live Lobster Catcher' Arcade Game



Remember those coin-operated “claw” games in the 80’s, where you could snag some fuzzy dice if you moved the robot hand with enough skill?

Well the Japanese arcades have a weirder, more sophisticated version. Having long moved on from useless stuffed animal prizes, the clientèle are hungry for something more interesting and substantial… like a delicious live lobster!

This “Sub Marine Catcher” arcade game, photographed in Osaka’s trendy Namba district, allows Japanese gamers to try their hand at catching live lobsters. It takes some skill, because lobsters are wary of being grabbed by an electric claw and they dash away.

If you do manage to snag one, you’ll really impress your date - and the arcade manager will give you a plastic baggie to take it home for a nice romantic dinner. Or, at the very least, your junior high school friends will think you’re cool.



AddThis Social Bookmark Button
Subscribe
diigo it

0 Comments:

Post a Comment

Links to this post:

Create a Link

<< Home

* * * * *
Have you had a close encounter or witnessed something unusual?
Send us an email

* * * * *

Disclaimer:
The publication of any and all content e.g., articles, reports, editorials, commentary, opinions, as well as graphics and or images on this web-site does not constitute sanction or acquiescence of said content unless specified; it is solely for informational purposes.

Fair Use Notice:
This site may contain copyrighted material the use of which may not be specifically authorized by the copyright owner. We are making such material available in our efforts to advance understanding of environmental, political, human rights, economic, democratic, scientific, social justice, and religious issues, etc. We believe this constitutes a 'fair use' of any such copyrighted material as provided for in section 107 of the US Copyright Law. In accordance with Title 17 U.S.C. Section 107, the material on this site is distributed without profit to those who have expressed a prior interest in receiving the included information for research and educational purposes.